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Render to texture transfer for C4D

$35
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Available for: R18, R19, R20, R21, S24, R26

Bake renders to textures

Bake the render output directly onto a new mesh, or the same mesh.

Because we are working with a boundary, anything that falls within will be baked.

This even allows you to bake a displacement, or hairs as a texture.

Full tutorial can be watched in this post or here on YouTube: 



In this (3 minute) video make a bake from start to finish, and go over the pro's and con's. 

Functionalities are:

  • Bake HDRI’s.
  • Bake Hires to low res.
  • Bake Hires onto itself (Can be done with no limitations).
  • Bake Hires onto itself with new UV map.
  • Low-res to new low-res with new UV layout.
  • Displacement, hairs, textures.
  • You get the point.. 


Limitations are:

  • Not good with 90 degree corners.
  • Low poly mesh has to be simple and smooth.
  • Some hand clean up is necessary. (complex meshes) 


Small bug:

The undo function (Ctrl+Z) doesn't work properly. So please work in a new scene when baking.


Hi-res to low-res

Even when the render does not use UV’s, you can simply transfer the data over to a new map.


Redshift to texture

When using Redshift: Bake with ‘Redshift bake-set’ first, before you can make use of R.T.T.


Hairs to texture

Creating hair textures & alphas is also not a problem. This scene and tutorial video will be included in the download. 


Transfer texture to new model

An extreme example is to go from a cube to a sphere, obviously this would look very weird but it's possible.


Anything to a HDR

When you bake using a sphere as a boundary you can turn anything into an hdri.


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C4D Plugin

+ Video tutorial
+ Hair banking scene
+ Manual
RTT ©
R18 Studio
RTT ©
R19 Studio
RTT ©
R20 Studio
RTT ©
R21
RTT ©
S24
RTT ©
R26
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$35

Render to texture transfer for C4D

0 ratings
Add to cart