Render to texture transfer for C4D
Available for: R18, R19, R20, R21, S24, R26
Bake renders to textures
Bake the render output directly onto a new mesh, or the same mesh.
Because we are working with a boundary, anything that falls within will be baked.
This even allows you to bake a displacement, or hairs as a texture.
Full tutorial can be watched in this post or here on YouTube:
In this (3 minute) video make a bake from start to finish, and go over the pro's and con's.
Functionalities are:
- Bake HDRI’s.
- Bake Hires to low res.
- Bake Hires onto itself (Can be done with no limitations).
- Bake Hires onto itself with new UV map.
- Low-res to new low-res with new UV layout.
- Displacement, hairs, textures.
- You get the point..
Limitations are:
- Not good with 90 degree corners.
- Low poly mesh has to be simple and smooth.
- Some hand clean up is necessary. (complex meshes)
Small bug:
The undo function (Ctrl+Z) doesn't work properly. So please work in a new scene when baking.
Hi-res to low-res
Even when the render does not use UV’s, you can simply transfer the data over to a new map.
Redshift to texture
When using Redshift: Bake with ‘Redshift bake-set’ first, before you can make use of R.T.T.
Hairs to texture
Creating hair textures & alphas is also not a problem. This scene and tutorial video will be included in the download.
Transfer texture to new model
An extreme example is to go from a cube to a sphere, obviously this would look very weird but it's possible.
Anything to a HDR
When you bake using a sphere as a boundary you can turn anything into an hdri.
C4D Plugin