Procedural edge wear (masks + materials) RedShift
RedShift material packs
All materials are fully procedural
Light weight, fast in render, no added textures. Therefore disk size is very small.
Any type of weathering effect can be generated for these 20+ base layouts. Giving you unlimited amount of variations.
Edge wear mask pack:
- Heavy edge wear
- Light edge wear
- Mid week wear
Top wear mask pack:
- Rain fall
- Dust
- Moss
- Acid
Dirt wear mask pack:
- Dirt
- Moss
- Rain
Masks can be used to blend Materials, but work equally great for DIF coloring, , bumps, reflection, roughness, etc.
Iridescence pack:
- Heated metal
- Metals
- Glass
- Foil
(Implemented examples)
Worn material pack:
- Painted metal
- Rusty metal
- Clay pot
Base materials:
- Rust
- Liquid rust
- Moss
- Metal
C4D offers the least amount of (note connection) options in RedShift compared to others like Houdini and Maya. Therefore this layout can be rebuilt in any programs running RedShift.
Layout is simple and should be easily reworked in other GPU render Engines. Like Arnold or Octane.
No third party software needed or UV coordinates. (Even for the textured ones, textures are applied generic) Some materials require to be rendered with bucket mode 'enabled' (iridescence).
Heavy edge wear - Light edge wear - Mid week wear - Rain fall - Dust - Moss - Acid - Heated metals - Iridescence - Painted metal - rust - moss